Airogel Editor
Documentation
Learn the editor, engine conventions, Lua runtime, publishing flow, and MCP integration.
Getting Started
3 guidesBuild your first playable scene
BeginnerCreate a floor, character, camera, and Lua controller, then test the result.
Read guide →Editor basics
BeginnerNavigate the viewport, select objects, use transform gizmos, and run a scene.
Read guide →Welcome to Airogel Editor
BeginnerLearn how projects, scenes, objects, simulation, and publishing fit together.
Read guide →Engine
4 guidesAssets, materials, and shaders
BeginnerUnderstand reusable project resources and how scene objects reference them.
Read guide →Characters and cameras
IntermediateMove CharacterVirtual objects, inspect ground state, crouch, jump, and follow the player.
Read guide →Physics, collisions, and triggers
IntermediateApply forces, receive collision callbacks, configure triggers, and query the world.
Read guide →Coordinates and transforms
IntermediateUnderstand Airogel’s axes, quaternions, hierarchy, and local versus world transforms.
Read guide →Lua Scripting
5 guidesVehicles, constraints, and navigation
AdvancedDrive wheeled and tracked vehicles, operate constraint motors, and move navigation agents.
Read guide →Scene scripts, variables, and storage
IntermediateCoordinate a level with scene APIs, runtime objects, scene variables, audio, and persistent storage.
Read guide →Animation playback API
IntermediatePlay, blend, stop, speed up, pause, and reverse existing animation clips.
Read guide →gameObject API reference
AdvancedSignatures for transforms, physics, lookup, audio, GUI, hierarchy, vehicles, and constraints.
Read guide →Lua scripting overview
BeginnerUse lifecycle callbacks, input, gameObject, scene, and gameStorage safely.
Read guide →Integrations
4 guidesTroubleshooting
BeginnerDiagnose common editor, Lua, animation, physics, and MCP problems.
Read guide →Publish and test a game
BeginnerVerify a scene, publish a release, and understand the public game URL.
Read guide →MCP tool guide
IntermediateA human-readable map of the project, scene, object, resource, spatial, physics, and support tools.
Read guide →Connect an MCP client
BeginnerConnect Claude, ChatGPT, Codex, or another MCP client using OAuth.
Read guide →