Getting StartedBeginner

Editor basics

Navigate the viewport, select objects, use transform gizmos, and run a scene.

Viewport controls

The editor uses a Three.js viewport with a scene hierarchy, inspectors, and floating viewport tools. Select an object in the viewport or hierarchy to edit its transform and type-specific settings.

ShortcutAction
W A S DMove horizontally with FlyControls
Q / EDescend / elevate
Arrow keysLook around
FFrame the selected object
Shift + FToggle the frame-rate meter
1 / 2 / 3Switch transform gizmo mode

Scenes and objects

Objects belong to a scene, not directly to a project. Materials, assets, scripts, and shaders are project resources that can be reused by objects across that project’s scenes.

Simulation

Use the Run control to start simulation. Script init() functions run once, update(deltaTime) runs each frame, and physics begins stepping. Stop simulation to call destroy() and restore the authored state.

Command palette

Editor hotkeys and displayed command-palette shortcuts share the same command definitions. If you forget a shortcut, use the command palette as the canonical in-product guide.