Getting StartedBeginner
Welcome to Airogel Editor
Learn how projects, scenes, objects, simulation, and publishing fit together.
What Airogel Editor is
Airogel Editor is a browser-based 3D game engine and editor. Build a world from scene objects, attach materials and Lua scripts, run it with Jolt Physics, and publish it as a playable web game.
The project model
- Account: the workspace that owns projects.
- Project: a game and its shared assets, materials, scripts, and shaders.
- Scene: a playable level or screen. Every new project starts with an Initial Scene.
- Scene object: a camera, light, primitive, mesh, character, GUI element, vehicle, trigger, water volume, or other object placed in a scene.
Design mode and simulation
Design mode edits saved scene data. Simulation runs scripts, physics, animation, input, collisions, audio, and runtime-only objects. Stopping simulation restores the authored scene.
Save before you test
Run simulation for gameplay checks, then stop it before making structural edits. Runtime movement is intentionally not persisted.
Where to go next
Start with Editor basics, build the first playable scene, then learn the Lua scripting lifecycle.